Weapons are wielded by the player and the bots. They control how much damage each bot can deal, and how much the player can heal.
List of weapons[]
Bot weapons are normal-colored; the bots themselves will warn the player which team the weapon will damage.
The player wields a special green version of any weapon.
stretch goals[]
As mentioned on the Bots page, there are some other weapon types that are a bit different from the current loadout. We can add any of those if we have time, and they'd all unlock new ways for the player to heal his team.
Examples:
- A wrench, which works exactly like the knife, but lets you build a sentry which shoots your team with healing bullets.
- Flamethrower, which lets you "ignite" your teammates with healing fire that keeps burning for a while after you've stopped shooting them.
- Sword-and-shield. The shield gives you damage resistance, the sword deals high melee damage.
- Rocket launcher, a high-damage slow-firing bazooka that deals splash healing. Might even allow the player to heal themselves by firing into a wall at close-range.