There are two types of bots, friendly bots and enemy bots. All bots have 100 health and move at the same speed. Friendly bots have a blue Special Ops color scheme and fire blue bullets. Enemy bots have a criminal color scheme and fire red bullets. Bots do not deal damage to their own team.
Bots will reload when their current clip is out of bullets. They have infinite reserve ammo. At higher levels, a round may set one of your bots to be knife-only. The knife deals 50 damage and can swing once per second.
Every gun wielded by the bots can also be wielded by the Player.
|Bot type||Damage||Clip size||Firing type||Reload type||Filler sprite|
|shotgun||30 per pellet, 6 pellets fired||6 shells||Semi-automatic||single, .5 second per pellet|
|sniper rifle||95 per shot||1 bullet||Semi-automatic||single, 3 seconds|
|assault rifle||20 per bullet||20 bullets||semi-auto 3-round burst||full reload, 1.5 seconds|
|minigun||30 per bullet||100 bullets||Automatic, revs up for 1 second before firing||single, .5 second per pellet|
|lever-action rifle||65 per bullet||8||Semi-automatic||single, .5 second per bullet|
|submachine gun||15||30||Automatic||full, 1 second|
|dual pistols||8||24||semi-automatic, both pistols fire one bullet each||full, 2 seconds|
Stretch goal bots
If we have time to create extra bots, we could add more versatile combat types:
- An engineer bot who wields a wrench (reskin of the knife) and constructs a sentry.
- Flamethrower bot who sets enemies on fire
- Sword-and-shield bot, who has damage resistance and moves faster than other bots.
- Rocket launcher bot, whose projectiles deal splash damage.